I'll write here what I learned from developing Galaxy Defense. I'll talk specifically about the project management and technical stuff. The things I learned about the flash game market are posted in the FGL posts (1, 2 and 3 ).
The main thing I learned was to develop something in my spare time without abandoning it. I concluded my second personal project in 6 months and I'm proud of it. Also, I got feedback from users and tried to use their advices in the game and did some negotiation in FGL (I declined my first deal).
In the technical side, things like OOP in AS2 and code organization needed improvement, but I started doing things right in the later parts of the project so I consider flash programming and code organization in AS2 were something I learned right. I'm still not very good using GIMP and other image softwares, but I'm getting better :)
There is something that I did not learn entirely in this project: how to size projects to fit my time and ability. I just put a project aside because it was too big for me to finish it with the time I have and started a new one that's smaller and easier to do.
That's my experience with Galaxy Defense. You can see the result of my work at Kongregate or see it at my sponsor's site: playtowerdefensegames.com
sexta-feira, 9 de outubro de 2009
Lessons from Galaxy Defense
Marcadores:
as2,
experience,
flash,
galaxy defense,
game,
news,
post mortem
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